I'm halfway through my time at SMU Guildhall, and I'm very excited for what's coming up. The games for our big Capstone game production were chosen and one that I did some concepts for got picked! The last week or two we got our team for Voodudes and have been pumping out concepts and refining the game idea. The concept: "Hurt yourself to save the world! Voodudes is a third-person action game where players take control of a voodoo doll named Virgil in his quest to save the world of voodoo." We're in pre-production now, and we'll be starting production in August after our summer break. Also, I'm Lead Artist again! I'll be leading four other artists this time--our whole team is 15 people. It's going to be awesome.
Here are some of my concepts from these past couple weeks:
(Zombears is our team name)