Resume

Ashleigh Warner
Prop Artist


Skills

Hand-painted texturing in Photoshop and 3D-Coat
Modeling in 3ds Max
Prop animation
Prop FX and spell FX
Sculpting in Zbrush
Retopology in 3D-Coat
Unreal Development Kit


Experience

3D Artist
Blizzard Entertainment
May 2013 - Present
- I'm on the World of Warcraft Prop Art team making a large variety of objects that I concept, model, texture, animate, and create FX for. Some other things I do for the team include our wiki documentation, onboarding plan, and represent us for tech and tools needs.

Lead Artist (Student Project)
The Guildhall at SMU
August - December 2012 
- Voodudes: voodudesgame.blogspot.com
- I led a team of four artists, and worked with design, engineering, and production leads over five months on a student game, Voodudes, made in Unreal Development Kit. We were featured in the Intel booth at GDC 2013.


Education

The Guildhall at SMU
Master of Interactive Technology: Art Creation
2011-2013

- The Guildhall focuses on interdisciplinary team productions and creating game assets

Virginia Commonwealth University
Bachelor of Fine Arts: Communication Arts
2006-2010

- Magna Cum Laude
- VCU Provost Scholarship (all tuition and fees)
- Communication Arts focuses on illustration with a minor focus on graphic design


Achievements and Awards

Speaker on The Art of World of Warcraft Panel at BlizzCon
2017
- Presented a talk about prop art in Battle for Azeroth on BlizzCon’s second largest stage
- Created a powerpoint deck, videos, and images for the presentation

World of Warcraft Student Art Contest
2013
- Honorable Mention
- Created “The Arcane Cup,” a mage coffee shop environment for World of Warcraft

DOTA2 Polycount Contest
2012
- Spoils of the Bone Ruins Set for the hero Meepo
- Published in the DOTA2 Store
- Created a player character weapon, helm, shoulder, and back armor